Secondary Kinematics or Moving Car 1D JavaScript HTML5 Applet Simulation Model
 Details
 Parent Category: 02 Newtonian Mechanics
 Category: 01 Kinematics
 Created: Thursday, 20 August 2015 15:00
 Last Updated: Thursday, 25 May 2017 09:43
 Published: Sunday, 18 September 2016 15:00
 Hits: 5225
About
Topics
KinematicsSpeed, velocity and acceleration
Graphical analysis of motion
Description
This simulation has a dropdown menu for exploration of(i) at rest use of progressive mathematical model is encouraged X = 0 for example
(ii) moving with uniform velocity, use of progressive mathematical model is encouraged for example X = 1*t for a constant velocity motion of v =1 m/s
(iii) moving with nonuniform velocity (eg, constant acceleration) use of progressive mathematical model is encouraged for example X = 0.5*1*t^2 for a constant acceleration motion of a =1 m/s^2
When only the velocitytime graph checkbox is selected, it can be explored for the following cases too.
(i) at rest ,
(ii) moving with uniform velocity (eg, no acceleration)
(iii) moving with uniform acceleration (eg, constant acceleration = 9.81 m/s^2)
Sample Learning Goals
(f) deduce from the shape of a displacementtime graph when a body is:
(i) at rest example of progressive mathematical model is encouraged X = 0
(ii) moving with uniform velocity example of progressive mathematical model is encouraged X = 1*t for a constant velocity motion of v =1 m/s
(iii) moving with nonuniform velocity example of X = 0.5*1*t^2 for a constant acceleration motion of a =1 m/s^2
(g) deduce from the shape of a velocitytime graph when a body is:
(i) at rest
(ii) moving with uniform velocity
(iii) moving with uniform acceleration
(iv) moving with nonuniform acceleration
Version:
Translations
Code  Language  Translator  Run  

Software Requirements
Android  iOS  Windows  MacOS  
with best with  Chrome  Chrome  Chrome  Chrome 
support fullscreen?  Yes. Chrome/Opera No. Firefox/ Samsung Internet  Not yet  Yes  Yes 
cannot work on  some mobile browser that don't understand JavaScript such as.....  cannot work on Internet Explorer 9 and below 
Credits
This email address is being protected from spambots. You need JavaScript enabled to view it.
end faq
Worksheet
 Slides for Workshop Link1 , Link2
 Final version Link1, Link2 by Lyna, Gavin, Dave and lookang
 Motion in One Dimension student worksheet (dlgwf) Link1, Link2 by Lyna, Gavin, Dave and lookang
Video
 https://youtu.be/ZYIeBKDBXU8 Kinematics 1d simulation video tutorial with modeling pedagogy by lookang lawrence wee
 https://youtu.be/SsSPd6I4BnA Kinematics 1D simulation running on hmtl5 Modeling pedagogy 2 by lookang lawrence wee
 Kinematics Simulation  Secondary & JC by Dave Lommen
Pedagogical Writeup
Process  Lesson Implementation  
SubProcess(es)  Introducing the Lesson / Arousing and Sustaining Interest  
Teaching Action  Mystery 
Technology:
mystery could take the form an describe it all equation, called model.
Give the challenge to solve the mystery of a predictive equation that can be use to tell the future, more precisely the movement of a car, in a physics lesson.
Through the model selected by the students, it gives an indication of the students prior knowledge about what they know now, so that the teacher can understand the gaps of understanding for personalised mentoring https://iwant2study.org/ospsgx/index.php/interactiveresources/physics/02newtonianmechanics/01kinematics/38kinematics1d
Process  Lesson Implementation  
SubProcess(es)  Introducing the Lesson / Arousing and Sustaining Interest  
Teaching Action  Little Professor/Little Teachers 
Technology:
use exisiting schools' learning management system such as https://www.edmodo.com/ or Whatapp group chat to allow of arousing and sustaining interest.
Other simulations
 http://www.physicsclassroom.com/PhysicsInteractives/1DKinematics/GraphsandRamps
 http://www.thephysicsaviary.com/Physics/Programs/Labs/EquationsOfMotionLab/index.html
Project related:
Understanding Teacher Learning Community as Support for Implementation of Open Source Physics for Conceptual Instruction
Project Number: OER 10/15 GWF
Project Duration: 01 July 2015  30 April 2017
http://weelookang.blogspot.sg/2015/07/understandingteacherlearning.html
Family of Resources
Junior College  Primary  
Translations
Software Requirements
CreditsThis email address is being protected from spambots. You need JavaScript enabled to view it.; Francisco Esquembre; Wolfgang Christian; Flix Jess Garcia Clemente end faq 
About
TopicsKinematicsSpeed, velocity and acceleration Graphical analysis of motion DescriptionThis simulation has a dropdown menu for exploration of(i) at rest use of progressive mathematical model is encouraged X = 0 for example (ii) moving with uniform velocity, use of progressive mathematical model is encouraged for example X = 1*t for a constant velocity motion of v =1 m/s (iii) moving with nonuniform velocity (eg, constant acceleration) use of progressive mathematical model is encouraged for example X = 0.5*1*t^2 for a constant acceleration motion of a =1 m/s^2 When only the velocitytime graph checkbox is selected, it can be explored for the following cases too. (i) at rest , (ii) moving with uniform velocity (eg, no acceleration) (iii) moving with uniform acceleration (eg, constant acceleration = 9.81 m/s^2) Sample Learning Goals
(e) plot and interpret a displacementtime graph and a velocitytime
graph
(f) deduce from the shape of a displacementtime graph when a body is: (i) at rest example of progressive mathematical model is encouraged X = 0 (ii) moving with uniform velocity example of progressive mathematical model is encouraged X = 1*t for a constant velocity motion of v =1 m/s (iii) moving with nonuniform velocity example of X = 0.5*1*t^2 for a constant acceleration motion of a =1 m/s^2 (g) deduce from the shape of a velocitytime graph when a body is: (i) at rest (ii) moving with uniform velocity (iii) moving with uniform acceleration (iv) moving with nonuniform acceleration Version:Translations
Software Requirements
CreditsThis email address is being protected from spambots. You need JavaScript enabled to view it. end faq

end faq